Together you explore the decaying cities and discover the truth about her origins and what’s behind the creatures who are destroying everything. This sometimes comes with the hope of engagement or making a statement about these things, but equally can simply offer the chance to get a better understanding of this way of life. Eastward is a adventure game about a miner who meets a young girl in a secret facility. These are games that offer not only representation of working class people living on low incomes, but invite you to step into these settings. While games rarely include "absolute poverty," where you have no access to the things that you need, they do sometimes include "relative poverty," which forces you to consider economic contexts. Eastward was finally released after years of wait, the Zelda-like adventure is out now on Nintendo Switch’s Eshop and PC, and you might be wondering if a physical version is coming soon. This, he explains, establishes a fanciful relationship with poverty, one in which poverty is experienced as mere entertainment. Though all dialogue is text-based, the music adds a voice to.
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Its music is full of 80s, synthwave nostalgia, which change dynamically depending on the threat level, battles, and mood. Eastward also has brilliant sound design.
Players, Crowley says, can observe the working poor and can wander through disadvantaged communities from a position of privilege in many games. This additional depth and attention to detail really add even more life and personality to this charming little title. He talked about how, instead, many games offer players an experience of poverty tourism, that is - a chance to go "slumming" in a digital world. I spoke to Adam Crowley, author of Representations of Poverty in Video Games. The medium rarely asks players to balance finances with real world consequences or to experience absolute economic destitution. Realistic poverty isn't a subject that is commonly featured in video games.